Difference between revisions of "SL Helicopter Flying Handbook/Navigation"

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(Dead Reckoning)
(Dead Reckoning)
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Dead reckoning, in the context of air navigation, is the process of calculating heading, speed and time to travel between fixed points given vehicle speed and wind conditions.  While manual dead reckoning is not a common technique for SL navigation, it is useful for pilots to understand the basics, in particular when flying an aircraft with simulated wind.
 
Dead reckoning, in the context of air navigation, is the process of calculating heading, speed and time to travel between fixed points given vehicle speed and wind conditions.  While manual dead reckoning is not a common technique for SL navigation, it is useful for pilots to understand the basics, in particular when flying an aircraft with simulated wind.
  
In the no-wind case, a pilot could simply use an aeronautical chart to measure the heading needed to fly from her current location to her destination, then calculate the time required as the distance divided by the airspeed.
+
In the no-wind case, a pilot could simply use an aeronautical chart to measure the heading needed to fly from her current location to her destination, then calculate the time required as the distance divided by the airspeed.  For example, to make a 30km flight at an airspeed of 60 kph would require 30 minutes.
  
* True Course - The  
+
The presence of wind, can make things more complicated (for aircraft that support wind).  When there is a direct tailwind, we can simply add the windspeed to the airspeed to get groundspeed, and when there is a direct headwind, we can simply subtract the airspeed.  In the same example as above, if there is a 10 knot tailwind, then the groundspeed becomes 70 knots, and this the time to cover the 30 km flight would be 30/70 hours or 26 minutes.
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* True Course - The course from a departure fix to a destination fix.
 +
* Heading - The direction in which the aircraft is "pointing".
 +
* Airspeed - The speed through the air as shown on the airspeed indicator.
 +
* Groundspeed - The actual speed across the ground.
 +
* Wind Correction - The difference between the true course and the heading.
  
 
Dead reckoning problems typically revolve around the wind triangle (<xr id='fig:wind-triangle'/>).  The wind triangle shows the relationship among the aircraft heading/airspeed, wind direction/speed, and true course/groundspeed.  The actual path that a pilot takes
 
Dead reckoning problems typically revolve around the wind triangle (<xr id='fig:wind-triangle'/>).  The wind triangle shows the relationship among the aircraft heading/airspeed, wind direction/speed, and true course/groundspeed.  The actual path that a pilot takes

Revision as of 16:10, 1 June 2022

SECTION 11. Navigation

1 Introduction

Air navigation is the process of piloting an airport from one location to a desired location without getting lost, violating airspace restrictions, or endangering the safety of those in the aircraft or on the ground. The specific methods use for navigation depend on many factors including the pilot's experience and familiarity with the route, and the types of navigation equipment available in the aircraft. Methods can include pilotage (navigation by reference to landmarks), dead reckoning (calculating a course based on compass headings and wind conditions), GPS-based navigation, and VOR-based navigation. In addition, some aircraft may be equipped with an autopilot that may or may not interface with the navigation equipment. It is the responsibility of the pilot to become familiar with the equipment available in the aircraft they are operating.

1.1 Pilotage and Dead Reckoning

1.1.1 Pilotage

Pilotage is the process of navigating by reference to fixed points on the ground, often in conjunction with an aeronautical chart or map, or by using the chart to plan the route. It is often the simplest form of navigation and often the first one that a pilot will learn. In SL, pilotage can include flight by reference to specific region names. For example, to fly from White Star Airport (SLWS) to Hollywood (SLHA), one might use the following route:

  1. Depart SLWS Eastbound
  2. Turn right to South at Oobilon
  3. Turn left to East at Blake Sea - Swab
  4. Turn left to North at Blake Sea - China
  5. Land at Hollywood
1.1.2 Dead Reckoning
Figure 1: Wind Triangle

Dead reckoning, in the context of air navigation, is the process of calculating heading, speed and time to travel between fixed points given vehicle speed and wind conditions. While manual dead reckoning is not a common technique for SL navigation, it is useful for pilots to understand the basics, in particular when flying an aircraft with simulated wind.

In the no-wind case, a pilot could simply use an aeronautical chart to measure the heading needed to fly from her current location to her destination, then calculate the time required as the distance divided by the airspeed. For example, to make a 30km flight at an airspeed of 60 kph would require 30 minutes.

The presence of wind, can make things more complicated (for aircraft that support wind). When there is a direct tailwind, we can simply add the windspeed to the airspeed to get groundspeed, and when there is a direct headwind, we can simply subtract the airspeed. In the same example as above, if there is a 10 knot tailwind, then the groundspeed becomes 70 knots, and this the time to cover the 30 km flight would be 30/70 hours or 26 minutes.

  • True Course - The course from a departure fix to a destination fix.
  • Heading - The direction in which the aircraft is "pointing".
  • Airspeed - The speed through the air as shown on the airspeed indicator.
  • Groundspeed - The actual speed across the ground.
  • Wind Correction - The difference between the true course and the heading.

Dead reckoning problems typically revolve around the wind triangle (Figure 1). The wind triangle shows the relationship among the aircraft heading/airspeed, wind direction/speed, and true course/groundspeed. The actual path that a pilot takes

In the most common case, the pilot knows the desired ground track, the wind speed and direction, and the aircrafts airspeed. From this, the pilot would like to know the aircraft heading needed to follow that ground track, and the resulting windspeed.

1.2 GPS Navigation

1.3 VOR Navigation

1.4 Autopilots