1 N-NUMBER ASSIGNMENT
When you rez your aircraft for the first time, it will attempt to contact registration server and assign you a unique N-number. If for some reason the server cannot be contacted, the aircraft will retain the "N-TEMP" registration. You can attempt to register again either by rerezing the aircraft, or by going to the @REGISTER menu and selecting the [Register Now] button. When an aircraft has not been registered, the @REGISTER will be available on the main menu. Once the aircraft is registered, you can access the @REGISTER menu as a sub-menu of the @Admin menu. You can also request a different N-number through the @REGISTER menu. Select the [N Number] button and enter an N-Number request. The N-number must be in a valid format, and must not be assigned to another aircraft. Valid N-Numbers must begin with an "N", followed by 3 to 5 alpha-numeric digits (however, only the last two digits may be letters). Alternatively you can select one of the international registration formats L-LLLL or LL-LLL where the "L" are letters, or a militaty format with five numeric digits.
This aircraft supports two separate control schemes. Control scheme 1 features a traditional layout with the cyclic controlled by the arrow keys, whereas control scheme 2 features a "two handed" layout with either both hands on the keyboard, or left hand on keyboard and right hand on the mouse. Regardless of the scheme selected, controls can also be moved through the HUD by pressing and holding the left mouse button and dragging the appropriate slider in the HUD. In both control schemes, some key commands are activated through gestures included in a box as part of the product carton. Key commands requiring a gesture are marked with a [G] in the key command lists below.
2.1 CONTROLS LAYOUT "K" (KEYBOARD)
|Left/Right/Up/Down (or A/D/W/S)||cyclic (Left/Right/Forward.Back)|
|PgUp/PgDown (or E/C)||Collective (Up/Down)|
|L. Mouse + Left/Right (or A/D)||Pedals (left/right)*|
|Shift-Left/Shift-Right||Alternate pedal control (not available in mouselook)|
|Z/X||Alternate pedal keys (left/right) [G]|
|.||Center cyclic [G]|
|p||Toggle camera view [G]|
- NOTE ON PEDALS: Because the left mouse button is intercepted by the touch scripts in the heli, the L.Mouse + Arrow key combination will only work in mouselook, or in external view modes. There is also a "mouselook touch" mode that is toggled by the "mlt" chat command. This toggles whether mouse clicks while in mouselook affect switches and buttons in the cockpit, or are used for pedals.
2.2 CONTROL LAYOUT "H" (HUD OR TWO HANDED KEYBOARD)
|Up/Down (or W/S)||Collective up/down.|
|Left/Right (or A/D)||Anti-torque pedals.|
|J/L/I/K||*Cyclic left/right/forward/back. [G]|
|.||Center cyclic [G]|
|p||Toggle camera view [G]|
- Cyclic can alternatively be controlled through the HUD by pressing and holding the left mouse button on the red dot in the cyclic box of the HUD and dragging it in the desired direction.
3 CHAT COMMANDS
3.1 Command Summary
|help||Get command summary NC|
|menu||Post the main menu|
|cycen||Center the cyclic|
|pedcen||Center the pedals|
|cv||Toggle camera view|
|cv2||Overhead camera view|
|fc||Toggle fine control between normal and most recently used of fc1 and fc2|
|dc||Close all doors|
|mlt||Toggle "mouse look touch"|
|qstart||Do a quick start (skip full start procedure)|
|qstop or stop||Do a quick shutdown (skip full shutdown procedure)|
|hud||Get copy of hud|
|winchhud/hoisthud||Get copy of hoist hud|
|checklist||Bring out or stow the checklist|
|ec1+||Advance engine control #1 forward|
|ec1-||Pull engine control #1 back|
|ec2+||Advance engine control #2 forward|
|ec2-||Pull engine control #2 back|
|s switch-name||Toggle the switch named "switch-name" (see list of switches below)|
|s1 switch-name||Turn on the switch named "switch-name"|
|s0 switch-name||Turn off the switch named "switch-name"|
|sn switch-name||Set rotary or three position switch to position n.|
|ap cmd||Autopilot command|
|x cmd||Transponder command|
|gps cmd||GPS command|
|w cmd||Winch/Hoist command|
3.2 Switch Names
(used with s, s1 and s0 commands for normal switches s0, s1, s2, etc. for rotary switches) This section describes the various switches in the S-61R and their functions. Push buttons (marked with [b]), and rotary knobs (marked with [r]) are also shown here. Switches that are for RP purposes only and do not have an effect on the helicopter are marked [RP] in the description. For switches that have guards, the guard is addressed by appending a "-g" to the switch name (marked with [-g] after the name in the table below).
3.3 Quick Start
Like all Shergood aircraft there is a command, "qstart", to start the helicopter quickly. In order to use this command, there must be someone sitting in the pilot seat. Note that the qstart command works by initiating a script that configures the helicopter for flight and does not instantly put the helicopter in a flyable state. The script includes pauses to wait for various systems to spin up to speed such as the APU, each engine and the rotor system. Once issueing the qstart command, it is recommended to wait for the rotor system to reach 100% before attempting flight. The qstart command does not by default correct any failed systems. Some system failures may prevent the qstart process from completing. In this case, there will be a message in local chat informing that qstart has timed out. You can correct failed components either by clicking on the component or using the "Repair All" button from the "@Cheat" menu.
3.4 Fine Control
The "fc" chat command or "q" gesture toggles fine control mode for key commands. This can be useful when higher precision is need such as for making an accurate landing on a small platform. When in fine control mode, the effect of control keys are halved. CAMERA The default camera position is inside the cockpit with a view through the front glass. It is also possible to switch to an outside "follow cam" view by typing "cv" or wear the "cameraViews" gestures and use "p" key to toggle views. An additional overhead view can be selected with the "cv2" command. In addition, it is possible to fly in mouselook when using one of the keyboard based flight control methods.