Difference between revisions of "EC-135/Painting Resources"
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− | |style="height: | + | |style="height: 100px;width: 100px; text-align: center;"|body-1 |
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− | |style="height: | + | |style="height: 100px;width: 100px; text-align: center;"|body-3 |
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Latest revision as of 22:28, 5 October 2021
SECTION 14. PAINTING RESOURCES
1 Files
Paint templates are available at:
- ec135-paint.xcf - Main paint Gimp file
- ec135-mainRotor.xcf - Main Rotor Gimp file
- ec135-tailRotor.xcf - Tail Rotor Gimp file
- ec135-aomap.png - AO Map
- ec135-uvmap.png - UV Map
2 Base Paint Textures
The EC-135 paint is intended to be created as a 2048x2048 texture that gets divided into four 1024x1024 textures for upload to SL. When the textures are placed into an SA paint can (see instructions in paint can for details on how to use it), the textures for the quadrants should be named as follows:
body-1 | body-2 |
body-3 | body-4 |
As an alternative, and for testing purposes, it is possible to apply the EC-135 paint as a single 1024x1024 texture. To do this, simply specify the same paint or uuid for all four of the body textures.
Unlike the S-64 and S-92 paints which include islands that cross the quadrant boundaries, the EC-135 does not have any such islands. As a result there is no post-processing requirement other than the split the texture into the four quadrants.